Grading & Fixturing:
- challenge stronger, successful teams
- ensure all teams have the opportunity to "learn to lose"
- allow weaker teams to experience some success
- challenge our Boroondara Power representative team players
- vary teams in sections each season to avoid the same teams competing against each other every year
1) Maximum number of games able to be played per day > 8 courts, 13 rounds with 9 min quarters = 208 teams per week (cp. 12 rounds with 10 min quarters = 192 teams per week.)
2) Number of byes per team defined by number of teams entered and available court space > aim = no more than 2 byes per season. Fixture must be manually manipulated to:
- accomodate individual team bye requests
- ensure each team has an equal number of byes
- ensure teams play each other the same number of times (often not possible so random)
3) Attempt to limit the number of teams from one club in each section > often difficult asmany club teams are social groups of friends who don't want to be split.
4) Power players > aim to challenge teams which include our representative POWER players as this is an important part of their development.
5) Previous season's ladder positions
- finals results (can be variable)
- specific scores of matches to compare individual teams
- teams which have lost consistently in a season, are graded down so that they can experience some wins.
- teams which have won consistently in a season, are graded up to challenge them
Spring Fling differences:
- short 6 week season
- no finals - all teams participate in the final week 7
- no byes due to the short season
- no forfeits are permitted
- teams have the option NOT to play if unable to commit for the entire 7 weeks
- less teams participating
- smaller sections where teams play each other only once
- vary teams within sections to provide some interest.