Grading & Fixturing Methods (FYI):

Step 1:

Calculate the maximum number of games able to be played each day ie) 8 courts, 13 rounds with 9 min quarters = 208 teams per week / 12 rounds with 10 min quarters = 192 teams per week. Depending on the number of teams entered, this then defines the number of byes required per team (ideally none but an impossible dream with only 8 courts)

Calculate ideal section sizes ie) 6 teams, 8 teams, 10 teams. This is dependant on the number of weeks in the season; the number of byes we need to allocate so that all teams have the same; attempting to equalise the number of times teams play each other.

Step 2:

Sort teams according to year level.

We ask clubs which have a number of teams in the same year level to GRADE their teams to avoid having sections comprising teams from the same club. This is often impossible with the larger clubs and many club teams are social groups of friends who don't want to be split.

Take note of comments on team entry sheets re changes to team players, requests to move UP. We usually don't take much notice of requests to move down as it will be clear from the season results and often there are teams much worse off.

Take note of teams which include our representative POWER players as we want to challenge them as an important part of their development.

Step 3: 

Assess the previous season's ladder positions especially percentages. Finals results can be variable but are taken into consideration.

Look at specific scores of matches during the previous season to compare individual teams (this is by far the most time consuming task!)

For teams which have lost consistently in a season, we attempt to grade them down so that they can experience some wins. For teams which have won consistently throughout a season, we attempt to challenge them the next season (sometimes so that they "learn to lose"!)


  1. challenge stronger, successful teams
  2. ensure all teams have the opportunity to "learn to lose"
  3. allow weaker teams to experience some success
  4. challenge our Boroondara Power representative team players
  5. vary teams in sections each season to avoid the same teams competing against each other every year

Step 4:

Generate the fixture using a computer software program.

Manually manipulate the fixture to accomodate individual team bye requests / to ensure each team has an equal number of byes / to ensure teams play each other the same number of times (often not possible so random) - this is the next most time consuming task!

Spring Fling differences:

  1. short 6 week season
  2. no finals - all teams participate in the final week 7
  3. no byes due to the short season
  4. no forfeits are permitted
  5. teams have the option NOT to play if unable to commit for the entire 7 weeks
  6. less teams participating
  7. smaller sections where teams play each other only once
  8. often greater variation of teams within sections to provide some interest and variation.